Kerbal space program far plane design

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Is the game reflecting that, though? I made a plane with very large wings and control surfaces, with dedicated flaps, close (but not 'on') to the CoG. Since it creates drag as a 'byproduct', it is only used in low speed situations, but thats when you want it (takeoff and landing) so thats ok. So i read some old discussions about the 'deploy' function of ailerons but they were all 1.1 so I am curious as to how the state of affairs is now on FLAPS and LIFT in general.Īs I am sure everyone knows, flaps in real life are a way to extend a wing's lift and thus provide lower stall speeds.

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